MindCraft Challenge #34
Today we learned that intrusive thoughts are a component of psychological distress, but that those intrusive thoughts can be disrupted by competing tasks that involve high levels of imagery and attention (like Tetris or other visually demanding, spatial games).
Challenge: Use a visually demanding game on your cell phone to disrupt intrusive thoughts. Limit yourself to three minutes of play when you encounter intrusive thoughts. Does this seem to block intrusive thoughts from returning? Does your mental health improve?
Read More
A version of the Tetris experiment that we discussed in class
https://doi.org/10.1177/0956797615583071
The emergency room study
https://doi.org/10.1038/s41398-020-01124-6
MindCraft Challenge #28
There are three categories of actions that Folkman and Moskowitz report people using to self-regulate their emotions during periods of severe stress. These are positive reappraisal (focusing on the good and what is happening and finding ways to grow), problem-focused coping (solving attainable goals to reduce distress), and creating positive events in their lives.
Challenge: If you are experiencing severe end-of-semester stress (or high levels of continuing stress in your life for any reason), try these three categories of coping. Were you able to experience more positive emotions? Did that help you handle your stress?
Read More
Three Ways to Cope with High Stress
https://doi.org/10.1111/1467-8721.00073
Stress triggers intentional use of positive emotions
https://doi.org/10.1037/emo0001362
Self-compassion—an additional coping strategy
https://doi.org/10.1146/annurev-psych-032420-031047
Bonus Challenge: The Enactment Effect
Actors involve their bodies and emotions in learning, with remarkable results. These results are part of a broader pattern in the study of memory known as the enactment effect: when people act out an instruction or a pattern, their memory is more effective than when they simply hear it.
Challenge: How can you use the enactment effect? If what you are learning has associated spatial information (a diagram, a process, or a sequence) or can be converted to that information, you can act out the layout or sequence of the information by talking while you move your hand or body through the space. For example, rather than just looking at a Krebs Cycle diagram, you might walk the cycle while gesturing to describe what is happening at each step. Think about how your movement can point to the next step or idea: goal-directed movement is the key, not just movement without any purpose!
Read More
Subject-performed tasks improve memory
https://doi.org/10.3758/PBR.16.3.524
https://doi.org/10.3758/BF03194399
Goal-directed movement is key for actors’ memory
https://doi.org/10.1080/01638530701498911
MindCraft Challenge #8
Perception can be trained: People who practice certain video games, who receive intense training in Buddhist meditation, or who engage in immersive visualization during Christian prayer show improved performance on basic visual perception tasks. Notably for this challenge, the Christians who intentionally immersed themselves in a Biblical scene during prayer reported feeling God’s presence more in their daily lives.
Challenge:
In Steps to Christ, Ellen White describes prayer this way: “Prayer is the opening of the heart to God as to a friend. Not that it is necessary in order to make known to God what we are, but in order to enable us to receive Him. Prayer does not bring God down to us, but brings us up to Him.” While praying this week, first read and visualize a passage (such as Ps. 23 or Is. 61:1-3) that provides a scene depicting God’s presence, then pray while visualizing talking to God as to a friend. Does this change your experience?
Read More:
Christian prayer and perception:
https://doi.org/10.1163/15685373-12342090
Buddhist meditation and perception:
https://doi.org/10.1177/0956797610371339
Video games and perception:
https://doi.org/10.1037/a0014345